They showed a lot of the beautiful vistas from a debug mode where they were free camera. A huge chunk of staff have to be working on this.Ĭars on the road appeared 2x more or so to me.Ĭant comment on physics and such guys as much of what they showed was environmental without tons of action. This is a complete remaster not just an uprezzed port. I believe this has been in development since before GTA5s actual release as they said its been heavily worked on for over a year.
As in strands of hair that stick out from the actual body not just flat textures like in the original release.ĥ. They specifically mentioned how much they learned from Red Dead Remption and the original GTA5 and wanted to improve animal interactions even more.Ĥ. Animal and Wildlife count has been upped. Rain water now pools up on the road and honestly reminded me of Infamous Second Sons wet roads.ģ. The poster (The Shogun) on Neogaf added further comments in the thread Ĭharacter models have been improved for sure.Ģ. One example was new songs / soundtrack / radio stations.ġ0. Anti Aliasing looked great with little to no jaggies. Animal texture work has been 100 % re done.Ĩ. Water rendering system has been completely redone. You can see lights and traffic flow from massive distances.ĥ. In the remaster its all pre loaded in real time and is dynamic.
They showed it on PS3 first amd showed us how all lighting at a distance was pre baked. One example they showed us was the main city at night. Completely reworked coral reefs and underwater plants.Ĥ. This applies to underwater areas as well. Tree barks been redone, individual grass blades, wild flowers etc. The city, underwater areas, country side etc.ģ. Rockstar gave a 45 minute closed doors presentation.Ģ. I saw this at the GameStop managers conference in Anehiem. Original posting of the NeoGaf link by /u/JohnDio here.įor those who clicked in the comments directly, the source is a user on NeoGaf and says the following